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Xamarin.Forms 3.3.0: Little Things, Huge Difference
Xamarin.Forms 3.3.0: Little Things, Huge Difference
The Xamarin.Forms team has been working closely with our open-source community to help fill in the “little things”. Things you’ve told us are important to building your mobile apps and being supremely productive in the process. Since Xamarin.Forms 3.0 shipped at Build 2018, we have been collaborating with you to deliver over 20 new features and fixes. With many more on the roadmap!
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Getting Started with C# 7
Getting Started with C# 7
The releases of Visual Studio 2017 and Visual Studio for Mac introduced two spectacular new IDEs to develop mobile applications, cloud workloads, and introduced us to a world of powerful new C# features with the release of C# 7. I recently blogged about my favorite new feature, expression bodied members, and even recorded an entire podcast about how awesome C# 7 is. In this blog post, I’ll show yo
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Developing Enterprise Apps using Xamarin.Forms
Developing Enterprise Apps using Xamarin.Forms
After many years working with developers of enterprise apps, we know that they face several challenges, including: App requirements that can change over time New business opportunities and challenges Ongoing feedback during development that can significantly affect the scope and requirements of the app
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Xamarin University Presents: Ship better apps with Visual Studio App Center
Xamarin University Presents: Ship better apps with Visual Studio App Center
At Microsoft Connect(); last November, we announced the general availability of Visual Studio App Center to help (Obj-C, Swift, Java, React Native, and Xamarin) developers quickly build, test, deploy, monitor, and improve their phone, tablet, desktop, and connected device apps with powerful, automated lifecycle services. As a .NET developer, you may already use the power of Visual Studio Tools for
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5 Ways to Boost Xamarin.Forms App Startup Time
5 Ways to Boost Xamarin.Forms App Startup Time
The Xamarin SDKs for iOS and Android provide an extremely performant foundation upon which to build Xamarin.Forms cross-platform applications. As you work to tune the speed and responsiveness of your Xamarin.Forms application, keep in mind that the same principles that improve the experience of your apps built with the Xamarin SDKs for iOS and Android will also improve those going cross-platform w
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Getting Started with Async / Await
Getting Started with Async / Await
Async programming is all the rage in mobile app development for good reasons. Using async methods for long running tasks, like downloading data, helps keep your user interface responsive, while not using async methods, or the improper use of async/await, can cause your app’s UI to stop responding to user input until the long running task completes. This can result in a poor user experience, which
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Building Xamarin.Forms Apps with .NET Standard
Building Xamarin.Forms Apps with .NET Standard
.NET Standard libraries bring our code to more platforms and give us even more APIs from the Base Class Libraries with which to build amazing apps. Developers have been able to use .NET Standard libraries with Xamarin to share code across platforms
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Previewing the Xamarin Live Players for Visual Studio
Previewing the Xamarin Live Players for Visual Studio
Today’s alpha releases of Visual Studio Tools for Xamarin and Visual Studio for Mac feature preview support for our new Xamarin Live Player apps. These apps allow you to write, execute, and debug code continuously on an iOS or Android device straight from the IDE.
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Iterate Faster with the Xamarin Live Player and iOS Coded User Interface
Iterate Faster with the Xamarin Live Player and iOS Coded User Interface
The Xamarin Live Player is a fantastic tool to rapidly iterate and develop Xamarin applications without ever having to compile. One can easily update an application’s user interface and business logic to see it update right on your iOS or Android device
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Introduction to tvOS
Introduction to tvOS
Recently, Apple announced the AppleTV 4K, an improved version of the AppleTV launched in 2015, which brought us a new platform to develop for in tvOS
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